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GAMASUTRA - The Art & Business of Making Games

Gamasutra News
  1. Blizzard believes its decision to take action against those involved was the right call and in line with the company's values, though Blizzard president J. Allen Brack admits it initially reacted too hastily. ...

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  2. Daybreak Games appears to have laid off another round of employees less than a year after letting 70 employees go from the company. ...

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  3. This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales. ...

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  4. As the studio's central Art Director it will be up to you to define, refine and constantly develop the look of our game and lead the general artistic effort in close collaboration with internal vision holders. ...

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  5. "As a general rule, we want to keep our broadcasts focused on the game, the sport, and the players," writes John Needham, Riot Games' global head of League of Legends esports. ...

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  6. In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past. ...

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  7. In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design. ...

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  8. If you're coming out to XRDC in San Francisco next week, make time to read through the Code of Conduct and commit it to heart -- violating it is grounds for removal from the event, with no refunds. ...

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  9. Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft†™s Mixer, has left both Mixer and Microsoft in favor of a career change. ...

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  10. These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March! ...

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