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GAMASUTRA - The Art & Business of Making Games

Gamasutra News
  1. Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product. ...

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  2. In this classic game mechanic postmortem, veteran dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented. ...

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  3. The Wikia-owned media platform Fandom is expanding its entertainment business and getting into video game publishing, starting with Thorium Entertainment's UnderMine. ...

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  4. As a Senior Unity Developer, you will be part of our agile, cross-functional and international development team working on a new mobile-only multiplayer game. ...

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  5. U.S. game and tchotchke retailer GameStop laid off roughly 120 people this week as part of the company's ongoing effort to restructure and respond to its recent financial troubles. ...

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  6. Microsoft says that Xbox has no plans to bring its existing first-party exclusives to other consoles moving forward, though cross-platform play and progression remain on the table. ...

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  7. The debut of Robot's PS4 co-op dungeon crawler on the Epic Games Store suggests Epic's efforts to lure devs to its young storefront are compelling enough to sway even big, platform-holding publishers. ...

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  8. In this 2019 GDC talk, Finji's Rebekah Saltsman explains how Finji builds and uses pitch documents, key art and game play videos to help developers improve their pitches to publishers. ...

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  9. Starbreeze has been in dire financial straits for a while now, and the company is still in the process of refocusing its attention and efforts on core businesses to stay above water. ...

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  10. Businesses around the world are adapting and upgrading to use the latest AR/VR/MR tech, and that means there's a ton of new opportunities for AR/VR/MR experts -- discover them at XRDC in October! ...

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