It's normally up to the GM to plan things in secret and pull surprises on the players. But as players you also have power to collude and do things that will
Darths & Droids is an "RPG screencap comic" that parodies Star Wars. The characters in the comic are roleplaying game (RPG) players. The premise of the comic is that the Star Wars saga as we know it does not exist, rather the comic takes place in an alternate universe where Star Wars does not exist. Despite aspects of a Star Wars setting the comic's characters are oblivious to anything concerning Jedi, or Tatooine, or Anakin Skywalker before the game begins. Using screenshots from the live-action films to tell the story, the Comic Irregulars are not constrained by the dialogue, allowing a largely different plot to be constructed around the visuals from the films.
You have been reading
It's normally up to the GM to plan things in secret and pull surprises on the players. But as players you also have power to collude and do things that will
If you're going to do anything in a roleplaying game, why not overdo it?
One important thing that sometimes trips up inexperienced GMs or players is that a mundane Persuasion skill is not a magical power.
Some players treat gaming as an optimisation problem. Thinking that there's a best solution and they just need to find it.
But it's often better if
Goals and objectives can change in the heat of battle. As a GM, this is one way you can spice up an encounter: by throwing in an alternative objective.
Maybe