Wisely, the game eases you into the vast number of moves at your disposal. I started off with a basic power slide by holding the square button, and ...
But did the game manage to up the stakes after almost a decade of development hell? Here are our thoughts after almost 100 hours. To Start, Let's Talk ...
In navigating my own relationship with the phenomenon of characters from one game appearing in another, I talked to some of the devs behind the games ...
Originally, Sunderfolk by Secret Door and published by Dreamhaven, was designed around couch co-op and phone-based controllers. The game has been well ...