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26 December 2025
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This game looks incredible at 60fps
submitted by /u/Livid_Athlete_2708 to r/AssassinsCreedOdyssey [link] [comments]
I just found out a couple hours ago that this game received a 60fps update awhile ago on ps5, and it's one of the few games I've been able to actually notice the difference
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Some character portraits I've taken so far. Happy Holidays everyone!!
submitted by /u/Overall_Cod2206 to r/AssassinsCreedOrigins [link] [comments] -
Looking for an Assassin’s Creed fan & history enthusiast to co-create a long-term project.
submitted by /u/The_Screenwriter_ to r/Assassins_creed [link] [comments]
Hi everyone!
I’m currently working on a pair of original Assassin’s Creed–inspired fanfiction project, and rather than looking for a traditional beta reader, I’d love to find someone from the AC fandom who’s also passionate about history and interested in collaborating.
This project puts a strong focus on:
- historical settings and political context
- the Assassin–Templar conflict as an ideological clash
- lore consistency with the AC universe (without being a retread of existing games)
I’m especially interested in someone who enjoys:
- discussing historical periods, cultures, and plausibility
- brainstorming worldbuilding details, timelines, and symbolism
- catching lore inconsistencies or historical “that feels off” moments
- throwing ideas back and forth, not just correcting grammar
- What I am looking for:
A creative partner who enjoys deep dives, “what if?” questions, and shaping a story together.
The project is still flexible in some areas (setting, details, thematic focus), so your input would genuinely matter.
Some of the key periods I’m working with include:
- First story: 19th-century Russia, leading up to the Russian Revolution. I chose this era for its oppressive autocracy, ideological radicalization, and moral ambiguity — fertile ground for exploring the Assassin–Templar conflict beyond clear-cut heroes and villains. While canon characters like Nikolai Orelov exist, this story is deliberately different: darker, more grounded, and focused on the human cost of revolution rather than romanticized rebellion.
- Second story: Constantinople (c. 1208–1210), in the aftermath of the Fourth Crusade. A city recovering from devastation, ruled by fractured powers and haunted by occupation, making it an ideal setting for conspiracies, ideological conflict, and early Assassin–Templar activity. Rather than imperial grandeur, the focus is on decay, recovery, and the hidden struggles that shape history’s turning points.
- Third story: The Mexican Revolution (c. 1910–1920). Chosen for its grassroots origins, charismatic leaders like Zapata and Villa, and the moral complexity of a revolution that promised land and freedom but fractured into competing visions. A setting ideal for exploring the Assassin–Templar conflict within popular uprisings rather than imperial power structures.
- Fourth story: The Spanish Inquisition (late 15th–early 16th century). Chosen to explore institutional power, ideological control, and fear as tools of order, offering a more nuanced perspective than the live-action adaptation. A setting focused on manipulation, paranoia, and the criminalization of truth rather than spectacle or simple villainy.
- Fifth story: Roman-occupied Judea (late 1st century BCE / early 1st century CE). Chosen for its intense intersection of imperial rule, religious identity, and resistance. The story approaches historical figures, including Jesus of Nazareth, from a grounded, contextual perspective — focusing on ideas, power, and belief rather than theology or provocation.
- Sixth story: The Italian Risorgimento (19th century). Chosen for its mix of revolutionary idealism, political compromise, and mythologized figures such as Garibaldi and the Garibaldini. A setting that explores unity, nationalism, and the hidden costs of forging a nation — well suited for a large-scale Assassin’s Creed saga.
- Seventh story: The Chinese Cultural Revolution (1966–1976). Chosen for its focus on ideological extremism, social control, and the deliberate destruction of history and identity. A setting that explores how power weaponizes belief, memory, and conformity — making it one of the darkest stages for the Assassin–Templar conflict.
- Eighth story: China during the Three Kingdoms period (c. 220–280 CE). Chosen for its blend of history, legend, and myth, and for its suitability to explore the Hidden Ones and the influence of the Order of the Ancients. A setting where prophecy, power, and hidden forces shape events as much as armies and emperors.
- Ninth story: The Prohibition era (United States, 1920–1933). Chosen for its focus on institutional hypocrisy, organized crime, and control through law rather than ideology. A modern setting that highlights how power adapts, thrives, and hides behind legality.
All stories belong to a shared thematic series titled The Epopee of the Hawk. Rather than a single protagonist, the Hawk acts as a recurring symbol across eras — representing vigilance, resistance, and the unseen forces shaping history during moments of ideological transition.
I’m aware that this is an ambitious project and that completing all these stories would be unrealistic. The goal is not to tackle everything at once, but to focus on one or two stories at a time, letting the project grow organically rather than forcing it into an impossible scope.
If this sounds like your kind of thing, feel free to comment here or DM me.
Even if you’re just curious and want to chat ideas first, that’s totally fine.
And always remember, “Nothing is true, everything is permitted.”
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Nothing will ever touch the lighting in Unity
submitted by /u/Cubegod69er to r/a:t5_2wmb0 [link] [comments] -
[SPOILER] Since there (most likely) won't be any DLC for AC Shadows, what would you want to see in one if there was?
submitted by /u/JadeSkylar511 to r/assassinscreed [link] [comments]
Marking as a spoiler for discussions of the story of base AC Shadows and Claws of Awaji.
Since Shadows sadly won't be receiving any DLC, what locations, historical figures, weapons, allies, activities, etc would you want to see if there was one?
I've thought about this since finishing Claws of Awaji, and even more so since hearing the news about no future content being planned. Stuff like an early Edo with dense buildings and crowded streets to incentivize the parkour updates they've made or maybe weapons like an Odachi for Yasuke and a short-range matchlock pistol#Tan-zutsu_(small_cylinder)) for Naoe. As for enemies, maybe more variety to what weapons ronin carry as the wars of the Sengoku leave so many samurai master-less, Ashigaru that shoot at you in unison with rifles, or even mercenaries and pirates from China and Korea. On the story end, maybe something following the Templars (Alessandro Valignano maybe, though I'm not sure if he's still a Templar in lore) trying to foil Toyotomi Hideyoshi and later Tokugawa Ieyasu as they unified Japan, and creating a new hideout near Edo to rebuild the Japanese Brotherhood.
Basically, what would be your ideal next Shadows DLC?
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Love the numerous stories I come across. This note :(
submitted by /u/hikingbeginner to r/AssassinsCreedOrigins [link] [comments] -
Moonrise | Siwa Oasis
submitted by /u/WinMassive5748 to r/AssassinsCreedOrigins [link] [comments] -
Why did Basim end up in the middle east when everyone else ended up as Vikings?
submitted by /u/ReeceReddit1234 to r/assassinscreed [link] [comments]
Hey. Another post from me but a quick one this time :D
Why was Loki/Basim the only Aesir not to be reincarnated in or around Norway like Eivor and co were? I know Mirage explored some kind of Loki torture which wasn't explored in Valhalla (at least not to my knowledge) which is what Basim sees as the jinni/Isu visions but Loki still uploaded himself to Yggdrasil which was in Norway (or the chamber was or whatever).
Was he separated because he's not asgardian or because the torture stuff happened beneath "modern day" Alamut and that's where he felt the most bound to?
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The size of this absolute unit
submitted by /u/hikingbeginner to r/AssassinsCreedOrigins [link] [comments] -
How should I look for gear and equipment in AC Valhalla?
submitted by /u/Brucehoxton to r/assassinscreed [link] [comments]
Hello.
I'm a little bit lost, I guess for having the complete edition. I went to sleep in a tree and apparently ended in a DLC with Surtr instakilling me.
Tried to find information online and ended up getting a lot of spoilers, lol.. so I guess I'm asking here.
I've noticed that compared with the insanely crazy looting that Odyssey had, Valhalla is quite scarce with it. I'm still using the initial equipment (just reached England) while switching between different weapons.
I usually go with one hand and shield for how satisfying parries are but I don't know if there's a build or gear better than others.
Other than that I have some doubts:
- Is upgrading the equipment worth it? I haven't touched anything due to the limited ingots I've found.
- What should I focus? new gear? upgrading? Completing a set?
- Should improving Ravensthorpe be my priority? I wanted to create the stables but there's also an Assassins' building. I've following the story and exploring some bits, I've been helping the jarleska in Cambridge.
- How do you make money? I remember dismantling everything on Odyssey and selling trinkets in Origins. Is Valhalla the same than Origins? Should I sell everything?
- How do you store gear you don't plan to use? I haven't found any option to dismantle. Is it safe to sell? What's safe to sell?
Thanks and merry christmas
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