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Overwatch – Game News 24
10 January 2026
Latest gaming news
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With a 6v6 return, Overwatch finally returns to its roots. And it will begin sometime soon!
After the long-awaited release of six in Overwatch 2 is nearly over, news reveal today. With ten games director Aaron Keller’s blog posted on October 2, The game will begin to kick off its arrival soon: OW2s next season, summer 14 will run multiple test tests of six-versus-19 to measure the level for fan and […]
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Venture, the new villain in Overwatch 2’s Superman, was made playable this weekend with a full kit
Now take a quiz on Overwatch 2 and join its latest hero, Venture. Venture is due between 28 and 31 March. The new damage hero who isn’t-binary was subsequently released. They can use a drill to burrow under the map and more, for damage against enemies. This is a full-pack for Venture. Photos of Blizzard […]
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Crossover between Overwatch 2 and X-Men 90 will need to happen immediately
Imagine booting up Overwatch 2, and following that classic X-Men animated series theme song along with Soldier: 7,76 in full Cyclops coplay. I have a dream now. In fact, the inspiration is from an October 25 post for OW2 and the new animated series “Official Life” on Disney Plus which inspired me to create this […]
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Players in Overwatch 2 seek a substantial change for an overarching Psi-Hero
It’s almost impossible to match a game like Overwatch 2 with so much players that rank their own talents in an ever changing live service environment. From here there will always be some complaints with players voice and heroes that scream the same way as their enemies when it comes to play time. According to […]
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Players in Overwatch 2 refusing to play until Double Trouble quick-play mode has ended
With the same character being selected by Overwatch 2s quick play mode, Blizzard has temporarily changed its way. But some players despise the mode so much they dropped, until its gone. Earlier this year, Blizzard decided to get started using the fast play mode Overwatch 2s instead of Hacked versions. The new version offers changed […]
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Midseason patch for season 9 highlights Overwatch 2’s DPS hero passively nerfed and tanks upgraded
Buffs are everywhere in the Overwatch 2 midseason balance patch for season nine, with many of them going to tanks. Since all classes had heroes changed, the survivors should feel greatest benefits. Tanks had been more frustrating to play, though the health and projectionile sizes change significantly so this new patch will reduce that feeling. […]
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The best yet look at amazing collab skins in Overwatch 2 x Cowboy Befop gameplay trailer is shown
I think this has time to blow that light. Get everybody and everything together, get ready to go out and start taking a look at the classic anime in Overwatch 2’s Cowboy Bebop. The new game is today! March 12. While the second full of games will be played by Overwatch 2 this year, it […]
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With the help of D.Va’s new Legendary skin in Overwatch 2 x Porsche collusion, you can now dive with ease thanks to this stunning game
Have you ever felt like a racer when suddenly it came to sightings of someone without an argument sitting in front with us while playing in the Overwatch 2 program? The games new collaboration with Porsche is really going to enhance that feeling. At the official announcement today, Porsche enters a Overwatched collator and comes […]
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The tank in overwatch 2 is by far the worst role in game after season 9 update, according to Oversaw 2
Since the massive season nine update went live, it’s been several weeks since overwatch 2 has already gone to this game. At some point now that a meta is really settled and tank players haven’t recovered enough of it anymore! The fundamental changes to OW2 have also profoundly changed how the tank is played and […]
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For seasons 9 and up, Overwatch 2 players claim it’s impossible to one-trick Mercy anymore
The controversial season nine update in Overwatch has shifted the meta into big ways, so some players are tired of an issue like this one. One-tricking always played an issue in Overwatch, but some think that playing Mercy is magnified as a matter of every season and more recently the change to hero health or […]
Overwatch Reddit community posts
The importance of Reddit to gaming cannot be understated. The forums and gaming boards offer a wealth of tips, tricks and rules of thumb on how to get the best experience from a game. In particular, Reddit is a social community that encourages its users to share, vote on, and discuss the issues that concern them the most. With regard to gaming specifically, the r/gaming community on Reddit has close to 20 million subscribers and 1,000 gaming communities making it a source of gaming-related news, intel on upcoming releases, fresh takes and commentary, and a continuous stream of fan theories and memes.
overwatch_community subreddits curated by /u/actorschecklist
10 January 2026
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Enough time has passed. I fully believe that overwatch in its current state is better than peak overwatch 1.
submitted by /u/Pinetree808 to r/Overwatch [link] [comments]
Today's Overwatch is a more competitively engaging and interesting game than the peak times of OG overwatch. We have more variety in hero design, better season to season content output and a closer reach between the community and the developers. Despite its past streak of failures, overwatch 2 is the superior experience.
Sure, There is still a lot to be improved, and we could talk about what bothers us about this game all day long, but we can't take for granted the amount of work that has gone into overwatch to maintain its reign as the quintessential hero shooter. Overwatch 2 is a much richer game in both design and scope. Going back just one year ago, it's crazy to see how much this game has improved.
As overwatch gets closer to it's 10th Anniversary, I am more than thrilled to see what Team 4 has in store for us in 2026.
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Reached Masters mostly one tricking Ana. Here is a guide of all the tips that helped me the most in my climb.
submitted by /u/NoBrainCelledLurker to r/OverwatchUniversity [link] [comments]
For context, I was a peak diamond Zenyatta one trick in OW1 comp. In OW2, I started from Silver, but climbed quickly to diamond. In pre-season 9, I was a low masters Zen main with Ana as my backup.
After they changed the ranked distribution post Season 9, I hovered around low to mid Diamond, with the occasional dip to Plat 1-3 when I was learning Ana all the way until 2 seasons ago where I touched Diamond 1. Then, this season, I reached Masters.
Here are some tips on my journey on how I was able to climb.
1. Your mental and physical health matters the most.
Sleep. Yes, sleep is the most vital aspect to your overall health. Your overall mood for the day will typically be dictated at how good your sleep is. In turn, it will affect how you play the game.
Sleep affects you mentally and physically, and imo, was one of the keys to me being able to perform well. Your mind is clearer, your mood is more positive, and you react better in your games when you have good sleep.
If you are tired, do NOT force queueing, even if you only need that one game to rank up. It's happened to me multiple times. Listen to your body. If it's tired, if you're angry, if you're tilted, your body is telling you it's under stress.
Stop. Rest. Breathe. Exercise. Take a walk. Play Quickplay. Or do something else.
Overwatch is just a game. You can always queue comp on another day when you feel better.
2. Take accountability for your own gameplay and mistakes
Everyone in OW makes mistakes, even those in the highest ranks. Whenever I would replay my matches, even in my wins, I would always spot a mistake that I made that cost us the team fight.
This is why you have to take accountability for yourself and stop blaming teammates for their mistakes. Focus on yourself and getting better. Mute chat if you want to avoid toxicity. I always muted chat and it still got me to Masters.
Let go of the excuses you make. Some people would swear that you will only climb when you queue at certain times of the day. But I mostly queue on those “horrible” times too because I’m not able to find other times to play the game.
I was still climbing consistently because I improved at the game. Not because of the time of day.
You cannot control what four other people are doing in your team, but you can fully control yourself. Work on small goals to getting better.
For example, in a comp game, tell yourself on what you want to improve better. For me, it was mostly focusing on good rotations and positioning. I would mostly focus on being proactive in where I stand in the game and just focus on getting better on it.
Over time, it will become a habit and you can start to autopilot on it.
3. My Gold to Plat Woes: Learning how to actually play the hero correctly
These are the very fundamentals of Overwatch. Essentially, you must learn how to play your hero and learn how to use their cooldowns correctly.
Nade:
Ana is an extremely powerful hero because of anti-nade. Anti-nade, or purple, cripples and gives so much pressure on the enemy team because you nullify healing. It forces teams to give up space and fall back, allowing your team to push into their space.
Always proactively look for an anti-nade, as it is much more powerful than nading/healing your teammates. You don't need to heal when the enemy team is dead!
Time your nades right and try to make sure that your team can follow up on your nades!
Sleep Dart:
This ability is very straightforward. One tip I can give is that if you manage to sleep someone when you are alone, you have the opportunity to finish them by: shooting once, anti-nade, shoot again and melee the squishy.
For tanks, sometimes if I am alone, and I manage to sleep them, I will usually run away and reposition if none of my teammates can help me.
Normally, I save sleep dart as a defensive tool and will usually use my nades as my offensive tool. Cycling your cooldowns is very important as having them both available will allow you to play more aggressively by flank nading.
If you don't have both cooldowns, reposition and play a bit more passively with your team. Ofc, there are exceptions to this and will still depend on the situation you're in.
Nanoboost:
One of the biggest issues I've seen in Gold to Plat, and even Diamond Anas is that they hold nano for way too long. Use nano proactively more often! You build this ultimate very quickly and it alone can keep up the momentum of the fight.
You may think that your teammates might not be good enough to solo nano, but you have to trust your teammates!
Honestly, JUST USE IT! Use it at the start of fights, use it when a DPS or Tank goes in, just use it! You don't have to hold it forever or wait for the "perfect time".
For example, we were pushing in King's Row and one of the enemy team dies. Normally, this is a signal for your team to go in, I have a Genji teammate with me, but he doesn't have nanoblade. I still nano him because I wanted us to capitalize on the 4v5 situation and to take space.
Without nanoblading, the Genji was able to go in and make the kills at 60% ult charge. And since Ana builds nano rather quickly, we were able to nanoblade in the next few fights and win the game.
Cover and High Ground:
Always remember that the wall is your best friend! Hug a wall, love the wall, and it will love you back! I always notice that lower ranked Anas starting on a good position near cover. But as the fight continues, they'll worry or panic about their team, and go out in the open.
Remember that Ana is a sniper. She can heal and do damage from afar, and you don't have to be following near your tank to do your job!
Learn to use and abuse the high ground. High ground allows you to see the enemy and your team better, and make it harder for the enemy team to push in since you are contesting an angle.
When to heal vs when to damage:
You all probably know the quote "Damage, Damage, Damage". And imo this is mostly true for lower ranked Anas. As you go to the higher ranks, your opportunities to constantly do damage diminishes since people position and play better, but that still doesn't mean you need to healbot your team.
Ana is a support. Support's don't just heal. They support the team. Practice weaving in damage with your healing! This is why positioning with Ana is so important because if you can see both the enemy team and your team, you can do both!
Heal your team when they are critical and need help, if they do not need any help or healing, you must do damage! Even in high diamond and low masters, I had an instance where we lost the teamfight because I tunnel visioned and chose to healbot my Rein who didnt need healing.
Instead of healbotting, I should have been shooting the Moira right in front of me. Since the Moira wasn't in danger, she was able to heal her Ramattra and team. Because of that, we lost the teamfight.
Perks:
99.9% of the time, the two perks I choose for Ana are Speed Serum and Headhunter.
For nano speed, not only does your target gain movement speed, but you do as well. This is extremely useful for repositioning quickly as Ana. As explained earlier, you also tend to build nano very quickly. Don't be afraid to use it often.
Most people don't pick headhunter because they think they won't be able to utilize it well. Don't sleep on it!!! There were countless teamfights that we were able to win handily because Ana with crit can basically two tap enemies. Keep practicing with your aim and you'll eventually get used to hitting headshots.
For double nade, I found it hamper my normal nade usage, because it built a ton of bad habits in my nades. I would often miss them and only rely on the bouncing mechanic. This is why I stopped using it as my major perk.
4. My Low Diamond (D5 to D3) Woes: Positioning and taking rotations
When you understand how to play your hero, and know what their cooldowns do, you must next learn WHERE to use them in order to optimize your Ana gameplay.
The most glaring problem I had with Diamond and other Diamond Anas are with their positioning. In order to consistently climb through Diamond, you have to be constantly rotating fast enough, adapting to where your team is.
You have to look for the optimal position where you can see your team and see the enemy team and be safe at the same time. A good Ana is an unbothered Ana in the backline, doing her job.
That was what got me stuck in low diamond the most. When I finally learned angles from Coach Spilo's Ana Coaching Free VODs, you will learn a TON. After learning, practicing, and incorporating angles and off angling from Spilo, the game finally “clicked” for me and I was climbing pretty consistently.
Overwatch is very much on visual learning. When I watched Spilo's VODs, I was learning which other off angle I could take in order to support my team properly instead of loitering around in main. Looking for great angles really open up to landing your cooldowns much easier. You don't feel as "compressed" when you look at your team.
I found that other youtubers and coaches don't explain this concept as well as Spilo did, and it was really the only coaching resource that truly clicked for me, because Spilo gave a lot of good examples on analyzing which angles to take.
If you want to learn good positioning, I highly recommend watching Spilo's VODs.
Cover, High Ground Pt. 2 + Rotations:
Earlier, I talked about using high ground often. In Diamond, people have finally started to learn about the basics of Overwatch, so they too will be taking high ground and contesting those angles.
High ground will always be a good place to be, but in higher ranks, people will move and adjust to where the enemies are positioned in, and this is where rotations are so important!
Normally, Anas in Diamond will take a good angle or take high ground, but they stay too long in it! You have to proactively move around your team and adapt to the position they take. It's okay to take low ground too if it's the safer and more optional off angle for you!
If they move back, you too have to move back because you're a backline support! But that doesn't mean you once again loiter around in main. Quickly find an off angle and reposition there. You'll learn more about off angles visually in Spilo's Youtube Coachings VODs.
Thinking Laterally:
I learned this from Spilo. Ana may be a sniper in the backline, but positioning wise, you have to think about the sides, not main. Once again, off angles are the key to climbing! It doesn't even have to be so far out of main, even a small movement to the left or right will open up your POV so much more for you to be effective.
When to take an aggressive angle (or when to flank anti-nade):
As explained earlier, my cooldowns will dictate on how aggressive I will play. I will normally take a high risk, high reward off angle with two of my CDs available. If I manage to hit them successfully and my team goes forward, I will also adapt to my team's position and move forward with them.
If I don't land my CDs, I will immediately rotate back to my team and take a more safe position. Too many aggressive Diamond Anas find themselves rotating too slow, leaving them vulnerable to dives and spam damage because they stay on very risky angles.
5. My Mid-High Diamond (D3 to D1) Woes: APM
Learning from higher ranked players:
After learning about Ana's CDs, positioning, and practicing decision making, I was still stuck around high diamond. I was wondering what I was lacking, so I went to OWreplays.tv to watch some higher level Ana gameplay.
What was so different from them was that they moved so quickly. They rotated quickly, used their CDs quickly, and generally just had a higher APM than I did. Of course, they also had great decision making, good CD usage, and great positioning.
Making Good Habits:
There really isn't any secret to this. You basically have to play the game more. I played a lot more quickplay, but with the mindset of practicing whatever I wanted to practice. For example, only focusing on my rotations, or only focusing my aim with anti-nades, etc.
After some time where you feel like the things you practice intentionally become a habit, you can start trying to tell yourself to move a bit faster, aim a bit faster, shoot a bit faster, and as time goes by, it will turn into something that's automatic for you.
I personally noticed that I’ve improved my APM when my teammates started thanking me profusely when I save them from danger. They usually comment that they would normally die for the mistake they made, and thank me because I saved them.
Most of the time, I was able to save them because I reacted and moved fast enough to support and heal them.
APM and Finally Climbing to Masters:
After incorporating everything I've learned, I went to comp this season feeling good, slept well, and took care of myself. In games, I constantly reminded myself to rotate for off angle, move, and make decisions quickly.
I was able to win 8 games in a row from D2 to high D1. I lost two games, but quickly went on another winstreak, and finally reached my goal of Masters this season!
6. Have fun
Overwatch is a game. If you're not having fun, what's the point? Having fun and enjoying your time at the game is what will make you consistently play it and make your time spent on this game worth it :)
And that's all! Wishing everyone good luck on their journey in climbing, and I hope these tips and my experience on climbing can help you out!
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Looking for a clip: last point on anubis, two dvas, two echos, 4 self destructs
submitted by /u/MrTheWaffleKing to r/OverwatchLeague [link] [comments]
I believe all 4 characters popped their ults in a similar timeframe, or potentially an echo got 2 in a single activations. This was way back when echo would clone tanks since her health didn't get reduced at all
I'd appreciate any pointers
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I got bored and drew this don't @ me
submitted by /u/Ad_Mortem_Nerds to r/overwatch_fanart [link] [comments] -
Our Doom tried to "gg no team" and both teams jumped on him
submitted by /u/seventeenfroglegs to r/Overwatch [link] [comments]
I knew it was gonna be bad when he tried to ban reaper and soldier. 3 of these are the enemy team too hahaha
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what does this message mean?
submitted by /u/iamnotyourbunnie to r/Overwatch [link] [comments]
is everyone else getting this message every single game? i get it every game. i dont talk in vc so i dont think its like a warning right?
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Enemy Rein killed my friend so I became John Wick for 30 seconds
submitted by /u/arandomtankwithlegs to r/Overwatch [link] [comments]
Tittle says it all
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Captain, by me
submitted by /u/Fractalmontage to r/overwatch_fanart [link] [comments] -
I missed assault maps
submitted by /u/Amazing-Squirrel-881 to r/Overwatch [link] [comments]
I would trade Hanamura or Temple of Anubis against any flashpoint map. Hate me, but that's what I think.
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Assault coming back makes me understand why they took it out.
submitted by /u/Possesives to r/Overwatch [link] [comments]
The mode for defense just feels super punishing. U get 1 maybe 2 chances per point to hold, while attack gets several. As attack, it can feel like a steamroll. Played an assault map, getting our asses handed to us on second point, then last 20 seconds, one of the healers gets killed, then we steamroll and cap point before any of their team could respawn and get back to defend. If the mode comes back, they're definitely needs to be some respawn timer tweaks and maybe the first points should have a closer spawn room.
Edit: i love these maps, playing these again like it was in overwatch 1 is a great nostalgia trip though, despite the criticisms i have.
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