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Overwatch – Game News 24
15 January 2026
Latest gaming news
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With a 6v6 return, Overwatch finally returns to its roots. And it will begin sometime soon!
After the long-awaited release of six in Overwatch 2 is nearly over, news reveal today. With ten games director Aaron Keller’s blog posted on October 2, The game will begin to kick off its arrival soon: OW2s next season, summer 14 will run multiple test tests of six-versus-19 to measure the level for fan and […]
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Venture, the new villain in Overwatch 2’s Superman, was made playable this weekend with a full kit
Now take a quiz on Overwatch 2 and join its latest hero, Venture. Venture is due between 28 and 31 March. The new damage hero who isn’t-binary was subsequently released. They can use a drill to burrow under the map and more, for damage against enemies. This is a full-pack for Venture. Photos of Blizzard […]
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Crossover between Overwatch 2 and X-Men 90 will need to happen immediately
Imagine booting up Overwatch 2, and following that classic X-Men animated series theme song along with Soldier: 7,76 in full Cyclops coplay. I have a dream now. In fact, the inspiration is from an October 25 post for OW2 and the new animated series “Official Life” on Disney Plus which inspired me to create this […]
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Players in Overwatch 2 seek a substantial change for an overarching Psi-Hero
It’s almost impossible to match a game like Overwatch 2 with so much players that rank their own talents in an ever changing live service environment. From here there will always be some complaints with players voice and heroes that scream the same way as their enemies when it comes to play time. According to […]
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Players in Overwatch 2 refusing to play until Double Trouble quick-play mode has ended
With the same character being selected by Overwatch 2s quick play mode, Blizzard has temporarily changed its way. But some players despise the mode so much they dropped, until its gone. Earlier this year, Blizzard decided to get started using the fast play mode Overwatch 2s instead of Hacked versions. The new version offers changed […]
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Midseason patch for season 9 highlights Overwatch 2’s DPS hero passively nerfed and tanks upgraded
Buffs are everywhere in the Overwatch 2 midseason balance patch for season nine, with many of them going to tanks. Since all classes had heroes changed, the survivors should feel greatest benefits. Tanks had been more frustrating to play, though the health and projectionile sizes change significantly so this new patch will reduce that feeling. […]
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The best yet look at amazing collab skins in Overwatch 2 x Cowboy Befop gameplay trailer is shown
I think this has time to blow that light. Get everybody and everything together, get ready to go out and start taking a look at the classic anime in Overwatch 2’s Cowboy Bebop. The new game is today! March 12. While the second full of games will be played by Overwatch 2 this year, it […]
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With the help of D.Va’s new Legendary skin in Overwatch 2 x Porsche collusion, you can now dive with ease thanks to this stunning game
Have you ever felt like a racer when suddenly it came to sightings of someone without an argument sitting in front with us while playing in the Overwatch 2 program? The games new collaboration with Porsche is really going to enhance that feeling. At the official announcement today, Porsche enters a Overwatched collator and comes […]
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The tank in overwatch 2 is by far the worst role in game after season 9 update, according to Oversaw 2
Since the massive season nine update went live, it’s been several weeks since overwatch 2 has already gone to this game. At some point now that a meta is really settled and tank players haven’t recovered enough of it anymore! The fundamental changes to OW2 have also profoundly changed how the tank is played and […]
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For seasons 9 and up, Overwatch 2 players claim it’s impossible to one-trick Mercy anymore
The controversial season nine update in Overwatch has shifted the meta into big ways, so some players are tired of an issue like this one. One-tricking always played an issue in Overwatch, but some think that playing Mercy is magnified as a matter of every season and more recently the change to hero health or […]
Overwatch Reddit community posts
The importance of Reddit to gaming cannot be understated. The forums and gaming boards offer a wealth of tips, tricks and rules of thumb on how to get the best experience from a game. In particular, Reddit is a social community that encourages its users to share, vote on, and discuss the issues that concern them the most. With regard to gaming specifically, the r/gaming community on Reddit has close to 20 million subscribers and 1,000 gaming communities making it a source of gaming-related news, intel on upcoming releases, fresh takes and commentary, and a continuous stream of fan theories and memes.
overwatch_community subreddits curated by /u/actorschecklist
15 January 2026
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Please don’t add kiriko 3.0
submitted by /u/Xthebest26 to r/Overwatch [link] [comments]
Recently Anran supposedly has leaked voice lines in the game and will probably be the next hero and to that I ask
Who actually wants Anran to be added? She is very basic looking and probably is just ment to sell skins, also what about a new tank
we need need someone who was pre-established in lore a LOT longer then her. like Emre or any of the project titan hero’s like Mama Hong? I expect her to get added eventually but not anytime soon. She such a lame character
Kiriko 3.0 ment to sell skins probably
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Since getting into Overwatch I've played as exclusively Lucio for 200 hours now, with occasionally dabbling into other characters. I'm still in Bronze 3 despite the research and questions I've submitted. Is platinum basically out of the question at this point?
submitted by /u/Loud-Shopping7824 to r/OverwatchUniversity [link] [comments]
I know as with many other skills, gains in esports like Overwatch increase logarithmically. Meaning progress slows overtime. Be sad.Truth is, for genetic lottery may be more deterministic of one's standing in this game than most of us would ve comfortably with. I just feel so slow and my progress will in fact only slow. Is this rank afer 200 hours with a single character as a new player normal?
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Looking for a clip: last point on anubis, two dvas, two echos, 4 self destructs
submitted by /u/MrTheWaffleKing to r/OverwatchLeague [link] [comments]
I believe all 4 characters popped their ults in a similar timeframe, or potentially an echo got 2 in a single activations. This was way back when echo would clone tanks since her health didn't get reduced at all
I'd appreciate any pointers
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I got bored and drew this don't @ me
submitted by /u/Ad_Mortem_Nerds to r/overwatch_fanart [link] [comments] -
Overwatch mentality at its best
submitted by /u/KaySan-TheBrightStar to r/Overwatch [link] [comments]
Just saying, we should all own our poor gameplay instead of start pointing fingers.
Yes, you can be a great player and sometimes feel like you're getting paired with "no team", but if it happens too often, maybe start thinking you're part of the problem?
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Juno Stadium Power Analysis: Cosmic Coolant
submitted by /u/zero41120 to r/OverwatchUniversity [link] [comments]
Overview
Cosmic Coolant serves as a cooldown reduction power that scales directly with [Pulsar Torpedoes] hit count. Its strength lies in tempo control rather than burst damage. When paired correctly, it enables a reliable cast loop that supports sustained healing output.
Context
Cosmic Coolant was once the must pick for Torpedo damage focused Juno. After the nerf from 1s to 0.5s per target, it no longer qualifies as best in slot for damage.
In Season 5, Blizzard nerfed multiple AP and CDR items, making ability base spam harder to maintain. As a result, this guide focuses on a specific play style. A bulky sustain Juno that relies on tempo cycles as a hybrid healer.
Core Mechanic
Cosmic Coolant: [Pulsar Torpedoes] cooldown is reduced by 0.5s per target hit.
- Pulsar Torpedoes base cooldown is 10s.
- Each target hit 0.5s equals 5% effective CDR.
- Biotech Maximizer adds another 5% CDR per healing target hit, resulting in 1s total CDR per heal.
- This power should always be paired with [Pulsar Plus]. Do not take Cosmic Coolant without taking [Pulsar Plus].
Use Case Breakdown
Damage Focus
There are 2 ways to use Cosmic Coolant for damage:
- Sustain damage applies steady pressure against teams with limited group healing, such as Ana or Zenyatta.
- Burst damage depends on landing exactly 3 torpedoes to secure a kill. This was possible in prior seasons where it reduces by 1s per hit instead of 0.5s.
Single high damage torpedoes as a finisher or clean 2-shot kills are more effective. Sustained low impact torpedoes mainly feed enemy support ult charge, which often outweighs any gain. The goal is to win games, and kills worth much more than just spam damage. At higher levels, landing 3 torpedoes is rare outside of overtime or favorable map geometry.
Though experiment
In prior seasons. At 1s CDR per hit instead of 0.5s, 2 torpedoes hitting 2 allies and 2 enemies would grant 8s CDR, effectively you only need 20% CRD from items, allowing you build into more damage and making 3-shot possible.
To land 3 torpedoes while benefiting from Cosmic Coolant, assume one cast hits 2 allies and 2 enemies with the first 2 torpedoes. This grants 4s CDR, leaving 6s still needed. That remaining CDR is very hard to find in practice. With Biotech Maximizer, you gain 6s CDR, which still leaves 4s short. The only way to reach this ideal 3-shot setup is 51500 with 4 purple items and 2 blue CDR items, including Vanadium Injection (+10% CRD with ult available). From my Orbital Ray analysis, Juno likely not have ult for roughly the first 60% of a match, making this setup rarely achievable in meaningful play.
For this reason, I do not recommend Cosmic Coolant for damage focus builds.
Healing Focus
Healing focus is the primary and intended use for this power. While it is possible to use this power for damage. Healing focus will yield more consistent results.
- Pulsar Torpedoes ability recovery is 0.3s.
- Lock on time ranges from 0.5 to 1s.
- Targeting can take up to 4s.
- To reliably hit 3 to 4 allies, expect about 2.5s per torpedo cast.
The goal is to establish a "repeatable tempo" rather than react based casting or spamming casting.
Healing Rotation and Tempo
With no attack speed investment:
- One primary fire pop cycle is 0.77s.
- This includes 0.45s recovery and 0.32s volley fire time. If you are interested in the technical analysis, see my Juno Mediblaster Analysis.
You almost always want to take [Medicinal Missiles] to increase primary fire healing by 50%. During the 2.5s [Medical Missiles] window, you can fit 3 pops. After accounting for repositioning and human error, the target throughput is to fire 1 torpedo every 5s.
This creates a fixed loop:
- 2.5s spent aiming and firing torpedoes.
- 2.5s spent on primary fire, 3 primary fire.
To maintain this loop, you need:
- Cosmic Coolant
- Biotech Maximizer
- 20% CDR from items
- Consistent hits on 3 allies, or 2 allies + 2 enemies.
Cooldown reduction can disrupt muscle memory. In a fixed tempo loop, this setup remains stable as long as team positioning allows it.
- Avoid this setup with diver comps such as Winston, Doomfist, Tracer, Genji, Lucio, Moira... etc where consistent multi target hits are unreliable.
- Prime teammates are Zarya, Reinhardt, Torjorn, Ashe, Cass, S76, Brig, Kiriko where you can take full advantage with Cosmic Coolant
Why [Pulsar Plus] Matters
With 20% CDR, torpedoes drop to an 8s cooldown. Cosmic Coolant and Biotech Maximizer reduce this by a flat 3s, resulting in an effective 5s recharge per charge.
Without a second charge, you would need roughly 45% CDR to force recharge inside the cast gap. With 2 charges, you only need to match the average output of 1 charge every 5s.
Special Interaction
Kiriko [Clone Conjuration] adds value. If Kiriko uses clone TP for healing uptime, the clone counts as an extra target. Since Kiriko must TP into an ally, this provides a reliable additional hit.
Item guides
Earliest possible setup by round 3 taking Cosmic Coolant as 2nd power needs 28000 cash:
- $10000 Biotech Maximizer (~15% CDR). Required.
- $4000 Kitsune Snippet. Overhealth gadget, 5% CDR.
- $4500 Multi-tool. 10AP, 5% CDR.
- $4000 Ironclad Exhaust Ports (IEP). Overhealth, 10HP, 5% CDR.
- $5500 Icy Coolant. 10WP, 5% CDR.
Optional items if you have more cash. Listed by swap priority.
- $10000 Martian Mender (MM). Swap in for Ironclad Exhaust Ports or Kitsune Snippet for steady self healing. 3% self heal, 5% CDR.
- $11000 Hardlight Accelerator. Swap in for Icy Coolant if you want more weapon power. ~20WP, 10% CDR. It has great synergy with Juno having 3 ability casts + gadget. And helps with tempo primary fire weaving.
- $12000 Iridescent Iris. Swap in for Multi-tool for more AP. 15AP, 10% CDR. Poor value for the cost, only worth considering as a 6th item.
A bulk tempo build where enemy will have hard time killing you while you keep your team hard to kill. Drawbacks is relatively low damage output in a Torpedo focus build.
- $10000 Biotech Maximizer (~15% CDR). Required.
- $11000 Hardlight Accelerator (10% CDR). Improves primary fire healing.
- $10000 Martian Mender (MM) (5% CDR). Steady self healing.
- $11000 Lumerico Fusion Drive (LFD). No CDR but with this item and Martian Mender, you are very hard to kill, allowing you to maintain tempo without trying to avoid damage.
- Choice of damage item. I recommend Pulstar Destroyer. The single item that grants the most ability damage. Equivalent to 42% AP. Alternatively, Superflexor maximizes overall tempo output.
- Choice of 5% CDR item. Ironclad Exhaust Ports is cheapest solid option.
You will sit around 500 HP with this build with HPS value following tempo. In the tempo, 50% healing from Medial Missiles is always active for primary fire. Torpedoes healing: 256 / 5s ~= 52 HPS per target, so hitting 3 targets gives 156 HPS. Primary fire healing: 82.76 x 1.20WP x 1.5 (Medicinal Missiles) ~= 149 HPS. Self sustain: 500HP x 3% (MM) + 50/3s (LFD) + 25/3s (IEP) ~= 50 HPS.
Conclusion
After the nerf to 0.5s per hit, Cosmic Coolant becomes a tempo based power that rewards structured healing rotations. Its strength comes from predictable cooldown loops, not reactive burst. When paired with [Pulsar Plus], Biotech Maximizer, and a stable team formation, it enables sustained healing throughput with minimal downtime. Outside of these conditions, its value drops sharply.
If you're interested in my other technical breakdowns, here are some links to past work:
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Ran into this legend last night
submitted by /u/First_Cardiologist13 to r/Overwatch [link] [comments]
Honestly hoping to run into them again when they eventually hit 1000
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Platinum 1 Illari VOD Review Request (PC, EU)
submitted by /u/lilcutiexoxoqoe to r/OverwatchUniversity [link] [comments]
56S48Z ~ Blizzard World
19CK5Q ~ King's Row
IGN: Sushiii
Both games are only Illari. I've been stuck in high plat support for a few months now, with little to no improvement. I've reached Diamond once (a few days ago) but went back to Platinum very quickly. I don't understand what's going wrong and would like someone else to tell me. (In the Blizzard World game, you will see 1 or 2 times where I accidently use my Outburst instead of Pylon, I have my abilities set to my mouse buttons and occasionally press the wrong one)
If you need more codes, I can give them.
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It’s strange we haven’t gotten a Hashimoto or Yokai character. One of these guys in the background would be cool.
submitted by /u/OnlyMothOnReddit to r/Overwatch [link] [comments]
As much as Blizzard seems to love Kiriko it’s strange she hasn’t gotten an ally or villain yet. I think maybe one of the Yokai as an undercover Hashimoto agent would be really cool and you could use one of these character designs and not let them go to waste.
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(KR GM5 VoD Review Request) I tried my best to dive in one of the weakest map for Moira, but our 20 death McCree doesn't agree to win, we almost won so I think I could do something better to carry to win.
submitted by /u/Electrified1337 to r/OverwatchUniversity [link] [comments]
Replay code: 2H1816
Battletag / in-game username: Electrified
Hero(es) played: Moira
Skill tier / rank: Grandmaster 5
Map: Route 66
PC or console: PC
Description of the match / things you want reviewed: This is one of the worst map for Moira, however, I feel I did good in the match until last point.
I feel like I was too rigid to heal my 20 death McCree and abandoned Winston who is constantly diving alone (Even though there is no one speaking in VC but I should still spot Winston and dive with him then we won already).
I feel like my ULT usage is also terrible.
Please help me to win this match by giving me some advice.
My thought is if I just let that McCree die and focus on helping Winston to dive, we could’ve won already.
Thank you!
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