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Overwatch – Game News 24
18 January 2026
Latest gaming news
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With a 6v6 return, Overwatch finally returns to its roots. And it will begin sometime soon!
After the long-awaited release of six in Overwatch 2 is nearly over, news reveal today. With ten games director Aaron Keller’s blog posted on October 2, The game will begin to kick off its arrival soon: OW2s next season, summer 14 will run multiple test tests of six-versus-19 to measure the level for fan and […]
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Venture, the new villain in Overwatch 2’s Superman, was made playable this weekend with a full kit
Now take a quiz on Overwatch 2 and join its latest hero, Venture. Venture is due between 28 and 31 March. The new damage hero who isn’t-binary was subsequently released. They can use a drill to burrow under the map and more, for damage against enemies. This is a full-pack for Venture. Photos of Blizzard […]
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Crossover between Overwatch 2 and X-Men 90 will need to happen immediately
Imagine booting up Overwatch 2, and following that classic X-Men animated series theme song along with Soldier: 7,76 in full Cyclops coplay. I have a dream now. In fact, the inspiration is from an October 25 post for OW2 and the new animated series “Official Life” on Disney Plus which inspired me to create this […]
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Players in Overwatch 2 seek a substantial change for an overarching Psi-Hero
It’s almost impossible to match a game like Overwatch 2 with so much players that rank their own talents in an ever changing live service environment. From here there will always be some complaints with players voice and heroes that scream the same way as their enemies when it comes to play time. According to […]
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Players in Overwatch 2 refusing to play until Double Trouble quick-play mode has ended
With the same character being selected by Overwatch 2s quick play mode, Blizzard has temporarily changed its way. But some players despise the mode so much they dropped, until its gone. Earlier this year, Blizzard decided to get started using the fast play mode Overwatch 2s instead of Hacked versions. The new version offers changed […]
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Midseason patch for season 9 highlights Overwatch 2’s DPS hero passively nerfed and tanks upgraded
Buffs are everywhere in the Overwatch 2 midseason balance patch for season nine, with many of them going to tanks. Since all classes had heroes changed, the survivors should feel greatest benefits. Tanks had been more frustrating to play, though the health and projectionile sizes change significantly so this new patch will reduce that feeling. […]
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The best yet look at amazing collab skins in Overwatch 2 x Cowboy Befop gameplay trailer is shown
I think this has time to blow that light. Get everybody and everything together, get ready to go out and start taking a look at the classic anime in Overwatch 2’s Cowboy Bebop. The new game is today! March 12. While the second full of games will be played by Overwatch 2 this year, it […]
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With the help of D.Va’s new Legendary skin in Overwatch 2 x Porsche collusion, you can now dive with ease thanks to this stunning game
Have you ever felt like a racer when suddenly it came to sightings of someone without an argument sitting in front with us while playing in the Overwatch 2 program? The games new collaboration with Porsche is really going to enhance that feeling. At the official announcement today, Porsche enters a Overwatched collator and comes […]
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The tank in overwatch 2 is by far the worst role in game after season 9 update, according to Oversaw 2
Since the massive season nine update went live, it’s been several weeks since overwatch 2 has already gone to this game. At some point now that a meta is really settled and tank players haven’t recovered enough of it anymore! The fundamental changes to OW2 have also profoundly changed how the tank is played and […]
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For seasons 9 and up, Overwatch 2 players claim it’s impossible to one-trick Mercy anymore
The controversial season nine update in Overwatch has shifted the meta into big ways, so some players are tired of an issue like this one. One-tricking always played an issue in Overwatch, but some think that playing Mercy is magnified as a matter of every season and more recently the change to hero health or […]
Overwatch Reddit community posts
The importance of Reddit to gaming cannot be understated. The forums and gaming boards offer a wealth of tips, tricks and rules of thumb on how to get the best experience from a game. In particular, Reddit is a social community that encourages its users to share, vote on, and discuss the issues that concern them the most. With regard to gaming specifically, the r/gaming community on Reddit has close to 20 million subscribers and 1,000 gaming communities making it a source of gaming-related news, intel on upcoming releases, fresh takes and commentary, and a continuous stream of fan theories and memes.
overwatch_community subreddits curated by /u/actorschecklist
18 January 2026
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Overwatch Cinematic Trailer - Mirrorwatch version fanart (@breikka)
submitted by /u/Maleficent-Ad-6117 to r/Overwatch [link] [comments]
I think they just might be my favorite ow fan artist
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HEALERS: Stop competing with each other!
submitted by /u/Symmetrosexual to r/OverwatchUniversity [link] [comments]
I’ve noticed a certain core attitude that makes the whole healing dynamic less efficient and more toxic. That is, thinking of your co-healer as a rival instead of a duo.
I played a game recently that exemplified this. I was Ana with a Mercy. There were countless mini-decisions she made that boiled down to Mercy either a) not thinking about her co-healers strengths/weakness or simply b) thinking of me as a rival to be “diffed” in this match. For example, diving out of cover to heal someone with 50 hp who I could (and did) easily shoot, and dying in the process, on top of making me less safe where I might need to use my grenade inefficiently just to live.
Why fly across the map when you’ve got a healing sniper? I have to assume it’s a competitive mindset, snapping up available heals like Hungry Hungry Hippos so your numbers come out higher. A little friendly competition can be beneficial. But it can turn toxic; for example, one healer might be playing competitively and letting the other healer die so they can maximize their own numbers, and then use that discrepancy to blame and flame.
Another case for this is building ults. Be aware of the other healer’s ult status, and if they’re far behind you it might be wise to leave some heals to them for that reason alone.
Even if it’s just an implicit bias, it’s worth checking yourself periodically to make sure you aren’t playing like this, and instead think about how you can complement your co-healer instead of competing.
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Looking for a clip: last point on anubis, two dvas, two echos, 4 self destructs
submitted by /u/MrTheWaffleKing to r/OverwatchLeague [link] [comments]
I believe all 4 characters popped their ults in a similar timeframe, or potentially an echo got 2 in a single activations. This was way back when echo would clone tanks since her health didn't get reduced at all
I'd appreciate any pointers
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I got bored and drew this don't @ me
submitted by /u/Ad_Mortem_Nerds to r/overwatch_fanart [link] [comments] -
Captain, by me
submitted by /u/Fractalmontage to r/overwatch_fanart [link] [comments] -
Sombra players in the big 2026 how are you doing these days.
submitted by /u/Due_Secretary1696 to r/Overwatch [link] [comments]
Both are still some of my favourites to play in overwatch and dbd.
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How understanding enemy ultimates has improved my gameplay in Overwatch
submitted by /u/ImpressiveRoll4092 to r/OverwatchUniversity [link] [comments]
As someone who often struggled with awareness in matches, I realized that tracking enemy ultimates was a game-changer for my performance in Overwatch. Initially, I focused solely on my own abilities and cooldowns, but this often led to poor positioning and decisions, especially during crucial moments. By actively communicating with my team about enemy ultimates, I could anticipate their strategies and adjust mine accordingly. For instance, knowing that the enemy Reinhardt had his Earthshatter allowed me to reposition as a support player, staying out of range or pretending to be in a position to bait it. Moreover, I started using the in-game ultimate economy to gauge when to engage or disengage, which made my contributions more impactful. I would love to hear how others track ultimates and if you have specific strategies to share that have helped your gameplay or team coordination!
- I needed to do this
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How many hours do you need to start understand/feel the game?
submitted by /u/UpperSoftware7780 to r/OverwatchUniversity [link] [comments]
Tw potentially horrendous English :D
I have about ~50 hours in comp and ~70 hours in other modes. I started playing at the end of November 2025, and I'm bronze 1-silver 5 Moira/Wuyang main. I'm kinda feeling the game and its rhythm, but I have enough general game sense to understand that I don't have enough overwatch game sense :')
As someone who already spent thousands of hours in another game with high entry floor(idk how to say it other way), I wanna know when I start to get better (I know it's different for everyone, but generally). The only similar game I've played before was tf2, so I'm ~kinda familiar with the concept. But I'm tired of feeling like a noob. Maybe I can do something else to speed up this process? I'm already watching lots of other people's gameplay, and trying to play every day for consistency. But maybe there's some magic pill or a secret I don't know?
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Lore accurate?
submitted by /u/iplayzfordayz to r/Overwatch [link] [comments]
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