Find insights to improve gameplay and tips by learning what other gamers think and are saying about Overwatch, from (Activision) Blizzard Entertainment, in forum and social media posts. Get feedback and reviews at a glance of what your gaming peers feel about Overwatch by observing what they are posting on forums and social media such as Reddit, Facebook and more. Gauge the social media temperature of the game you like and see what others think about it and how they are engaging with it. Discover existing friends that also like the game, and possibly make new gaming partners from shared interests and interactions.

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Overwatch – Game News 24

24 February 2026

Latest gaming news Overwatch – Game News 24

 

Overwatch Reddit community posts

The importance of Reddit to gaming cannot be understated. The forums and gaming boards offer a wealth of tips, tricks and rules of thumb on how to get the best experience from a game. In particular, Reddit is a social community that encourages its users to share, vote on, and discuss the issues that concern them the most. With regard to gaming specifically, the r/gaming community on Reddit has close to 20 million subscribers and 1,000 gaming communities making it a source of gaming-related news, intel on upcoming releases, fresh takes and commentary, and a continuous stream of fan theories and memes.

overwatch_community subreddits curated by /u/actorschecklist

24 February 2026

  • Glitched Jetpack Cat

    Jetpack Cat's skin is glitched over Mauga. I got jumpscared by this when I left the queue. Stay winning Jetpack Cat.

    submitted by /u/pikachurian to r/Overwatch [link] [comments]
  • As a DPS, am I okay just being a distraction/nuisance to the enemy team?

    I managed to climb from Silver to Plat over the last two season on DPS and I feel like I’m improving overall, but one thing I’ve noticed at this rank is that I get pressured a lot more, and I end up dead or at critical HP most of the match. Even just slightly peeking from cover or holding an off-angle without shooting often draws immediate fire.

    So in my last few matches, I played around with that approach. I would peek repeatedly, taking small bits of chip damage, just to pull attention and cooldowns, without hard committing to any duels or fishing for elims. It seemed like it relieved pressure from my tank and created openings for me and my teammates to get picks while the enemy was juggling targets.

    Is this a healthy way to play DPS at higher ranks, or am I building bad habits by not trying to frag out more?

    submitted by /u/Difficult-Map-1668 to r/OverwatchUniversity [link] [comments]
  • Florida Mayhem jersey

    Anyone has 2023 Fl Mayhem jersey for sale or knows where I can get it? Preferably size L/XL but M may be fine too

    submitted by /u/pinkyghou1 to r/OverwatchLeague [link] [comments]
  • I got bored and drew this don't @ me
  • How to aim, for those who tend to, uh, not look at the reticle. Like me.

    I know this probably won't help everyone but this realization helped me.

    I'm sure there are some of you who are capable of fiercely staring at your reticle when you play and are perfectly capable of snapping it to targets away from the reticle based on sound and your perfect rendition of 3D space and clicking heads. That's not really me. I tend to look at the screen a bit more, see where people are, and kind of "point myself" at my target instead of heavily relying on my reticle. Yes, I know this is not ideal for aiming.

    I've never had super good aim (not staring at your reticle will do that), but I do occasionally have flashes of really, really good aim and then periods of really bad aim. What clicked for me was actually that my hand position on my mouse relative to my reticle being aligned meant that what I was looking at, I was actually aiming at, correctly.

    In other words, if I correctly calibrate what my hand is "thinking" it's aiming at with what my eyes are looking at (which isn't always the reticle, it's usually my target), my aim improves dramatically. Sometimes this is just picking my mouse up off the pad and putting it back down where it should be, sometimes it's actually rotating my hand a little.

    I know this is weird, but it may help some people who also tend to not look intently at the reticle when they play. It might just be aligning your brain and eyes with your hand!

    submitted by /u/ultimatedelman to r/OverwatchUniversity [link] [comments]
  • I used to main off-tanks (D.va and Zarya) years ago in OW1. I've started playing again recently and with the single-tank 5v5 comp, I'm worried my instincts are a hinderence

    I recently got back into Overwatch after a 5 year break. The last time I played competitive I was gold with an SR around 2200. But that was years ago in OW1 so I'm probably silver now (I haven't finished placement matches yet.)

    I was really good as D.va and pretty good with Zarya, but that was when I had a second main tank to back my team up. Now I keep diving the enemy backline and leaving my teammates without a tank or losing the objective.

    I realize I'll need to relearn a lot to get used to the 5v5 composition, and the new heroes. But as a former off-tank, what's my role now?

    submitted by /u/Harmonology98 to r/OverwatchUniversity [link] [comments]
  • The Charming Soldier skin is bugged (please upvote for visibility)

    I purchased the charming soldier skin to use while playing with my daughter, and we play in comp. Every other game, someone in the comments says to me that "I look like a floating head and cape." Often, it's on the enemy team. On a few occasions, when I'm doing well, I've had people comment that I was cheating, and I've had a couple people threaten to ban me if I keep using the skin (which I can't change until the game ends).

    I feel stuck between using the skin I paid for or risking a dice roll of the ban system just because I'm using a skin blizzard put in the game. It's been like this since the skin came out, something needs to be done about it.

    images comes from here

    submitted by /u/clapperj to r/Overwatch [link] [comments]
  • Lowk i really hate how they added rarities to player titles. It feels like unneeded complication to add faux value to some titles over others.

    Combined with readability issues. also some of the rarities that are common (Blue) are considerably rarer than the legendary (orange) ones, like sentinel of hades is so much rarer than kitten of discord but guess the colours on those.

    submitted by /u/HaloJackalKisser to r/Overwatch [link] [comments]
  • Captain, by me
  • The Biggest 'Thing' That made Mizuki Click for me

    Konnichiwassup gamers, if you prior this post heard of me-- I normally post about Sombra and make Sombra related content. Given circumstances I figured I'd try out something new and set my sights on Mizuki (yes because of paper doll being a placeable translocator)

    At first I played pretty much like a DPS because that's what gravitated my towards playing him, as i'm sure many people here. But then also like many people in a more general sense, i hit a wall and pulled my hair out over. I so booted up an alt account and just threw out all the rules, with complete sincerity I tried out every perk combination-- and playing around said perks. My findings are actually kind of weird. Weird enough, that I wanted to make it a whole topic of a video and just go over the way to play around his perks

    have a watch here: https://youtu.be/i2hRgQoxMAg

    Fundamentally, Mizuki is from what I can gather, balanced with the intent of the perks to compensate. His early-game neutral is quite frankly pretty bad, so picking which perks you're going to build into is the deciding factor in how you slot into the team.

    The short-hand is that for each of his perk sets, there's one aggression-based perk, and one survivability-based perk. The combination of which can slot you into two categories that I short-hand refer to being the lucio, or the kiriko.

    I think at the very least 3/4 perks are from vibes-based judgement seen in how they garner value, the hat bounce is bigger numbers, speed is always good-- especially if it directly overlaps with heal at the same time (not needing to pick speed or heal unlike lucio), and the chain is damage.

    So in defense of remedy aura, the 25% faster charge rate on aura;

    Instinctively, his aura just feels weak as a heal, and to an extent it is. But the goal for it isn't to be the heal, that's the hat. What it DOES do, is build up your ult and perks WAY faster than any hero in the game. I am consistently the first in the lobby with my minor perk, and I've had cases where I've gotten both perks before someone else in the lobby got any. This is important, because the strategy here is to get the speed perk as soon as possible.

    If this perk is combined with the hat bounce perk, you're overloading the aura meter to such an extent that you're actually wasting potential value by a significant margin. The hat bounce perk on its own adds enough numbers to top up the aura meter all on its own without the 25%. Without either the hat bounce, or remedy aura-- you're at a noticable deficit.

    So the perk combinations cheat sheet would be as follows:

    Remedy aura + Speed perk = Lucio

    Chain damage + hat bounce = Kiriko

    Chain damage + Speed perk = Smurf style

    Remedy aura + Hat bounce = Compensating for your mercy hard pocketing a dps?

    It's by no means a definitive hard-line or anything, but seeing the combinations in front of you like this might make the intent behind these perks more apparent. So what do we think? Did I cook?

    submitted by /u/Questreeehn to r/OverwatchUniversity [link] [comments]

 

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