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08 December 2025
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Why the hell does an average male character look like winston from 1984 while the female one looks like a model...?
submitted by /u/CellistExternal2612 to r/PUBATTLEGROUNDS [link] [comments] -
Maybe I'm just tired, but did the last guy just win and die by the blue at the same time?
submitted by /u/james___uk to r/PUBATTLEGROUNDS [link] [comments]
I am not sure if the alive counter going to 0 is just a bug or if the last guy really did die at the same time as I did. I thought it was odd that he could go down after I did if he was the last guy remaining, but it was also strange because I noticed their teammate I downed last had ragdolled as if he died. I've never seen timing like that in PUBG so I'm scratching my head a bit on this one
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Too fkn close
submitted by /u/Feisty_Shallot_7711 to r/PUBATTLEGROUNDS [link] [comments]
Man...
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Some PUBG reports I've had from over the years that I thought you might enjoy
submitted by /u/STRIKEY_MnK to r/PUBATTLEGROUNDS [link] [comments] -
Murdered Out EVERYTHING
submitted by /u/xDroMethazine to r/PUBATTLEGROUNDS [link] [comments] - Lucky guy
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Don't understand why the devs put maps that have had changes in the featured map queue
submitted by /u/Raizle36 to r/PUBATTLEGROUNDS [link] [comments]
It's just bot lobbies and puts strain on regions that don't have a lot players. Since Erangel has been in featured map queue my games have had loads of bots as shown in the image below...
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Level 3 vests should not be ground loot and are the worst common example of RNG in the game. Your team can do everything right and end up with 4 Lvl. 2 vests and run into a team with 4 Lvl. 3 vests, and you’re effectively fighting a 5th player in terms of damage required to win the fight.
submitted by /u/SFW-T-A to r/PUBATTLEGROUNDS [link] [comments]
Battle Royales always have RNG baked in, but imo a game like PUBG should do its best to minimize RNG. You can win your drop spot, loot efficiently the entire time, and your whole team ends up with a kit that’s either ideal or close enough to ideal to not be likely to decide the outcome of the game. I.e. maybe only 2 of you end up with 6x or 8x scopes and the other 2 end up with 4x scopes. It’s not ideal, but it’s still a tenable situation to turn into a win. Or maybe you don’t end up with your absolute favourite grip or muzzle attachment, but it only decreases your effectiveness a little bit, let’s call it 5-10%.
Level 3 vests are the one outlier for the looting situation. All else equal, it increases your chances of winning a 1 on 1 gunfight ~20% depending on the weapon your enemy is using, and you could argue it’s actually more than 20%. It’s roughly 20% just based on damage taken, but what that doesn’t account for is the fact that the difference in health left after a couple shots with a Level 2 vest vs a Level 3 vest in many instances is enough that the person with a Level 3 vest might re-peak or still be aggro when they wouldn’t have been with a Level 2 vest. For example, if you have a Level 2 vest and get hit upper chest by a Groza 2 times, you’ll be at 38 health remaining. More than likely you’re going to back off and heal. If you have a level 3 vest in that same situation you’ll be at 53.6 health remaining, which depending on your assessment of the situation can be enough to risk continuing the fight/going for another shot. So the raw damage decrease doesn’t even fully illustrate how much the vests change the course of the fights
All of this also compounds with each extra teammate who has a level 3 vest.
Iirc Level 3 helmets were ground loot for a time and they realized that was bad and they removed them. Imo they should do the same with vests. It’s a complete crapshoot. Some games your entire team will have Level 3 vests and you’ll even have 1 or 2 stashed in trunks, other games none of you get any and you run into a team that has 4 level 3 vests, and many times a fight will end with someone wearing a level 3 vest at <5 health, i.e. they would’ve been dead if they didn’t have the vest. That’s the kind of RNG that’s frustrating imo. It’s the same as Self AEDs and thermals used to be. Just completely impossible to account for and no way to guarantee you have the same advantage in the fight.
I’m fine with vests being in crates because at least you actually have to risk yourself to get a vest from a crate. I’m also not entirely opposed to them being in secret rooms but even that you could argue against, because again it’s straight RNG (to get key) with no risk (if you go to a secret room in a safe area/far away from flight path), but at least with rooms you’re only getting 1 Level 3 vest, not potentially 4.
All of this is also arguably made worse with the existence of repair kits that drastically reduce the attrition of vests, ensure in a final fight against a competent team you’re more than likely going to be fighting against full health Level 3 vests. You could argue that vests should not be repairable once they fully tear/go below 0 health. At least with helmets you’re doing some math and risk analysis to determine how low you want the helmet to go before repairing it, because if you let it go too low you’ll fully lose your helmet. Not the case with vests.
Edit: I meant to say originally; imo they should either fully remove lvl. 3 vests from the ground or they should make them so common that every person is nearly guaranteed to have 1 by the time you finish looting a named location.
- VPN game chat
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Can asomeone tell me about these pants?
submitted by /u/AlertSelection1079 to r/PUBATTLEGROUNDS [link] [comments]
it`s some PGC 2021 item, not sure how called in eng
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